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3-D WorldRunner : ウィキペディア英語版
The 3-D Battles of WorldRunner

''The 3-D Battles of WorldRunner'' (shortened to ''3-D WorldRunner ''on the North American box art'')'',〔Packaging shortens the title to ''3-D WorldRunner'', which is not in the game.〕 originally released in Japan as , is a 1987 third-person rail shooter platform video game developed and published by Square for the Family Computer Disk System and published by Acclaim for the Nintendo Entertainment System itself.〔
In the game, the player assumes the role of Jack the WorldRunner, a wild "space cowboy" on a mission to save various planets overrun by serpent-like beasts. The game takes place in Solar System #517, which is being overrun by a race of aliens known as Serpentbeasts, who are led by the evil Grax. As WorldRunner, the player must battle through eight planets to destroy Grax. For its time, the game was technically advanced; the game's three-dimensional scrolling effect is very similar to the linescroll effects used by ''Pole Position'' and many racing games of the day as well as the forward-scrolling effect of Sega's 1985 third-person rail shooter ''Space Harrier''.〔(February 1999). "Hironobu Sakaguchi: The Man Behind the Fantasies". ''Next Generation Magazine'', vol 50.〕 ''3-D WorldRunner'' was an early forward-scrolling pseudo-3D third-person platform-action game where players were free to move in any forward-scrolling direction and had to leap over obstacles and chasms. It was also notable for being one of the first stereoscopic 3-D games.
''WorldRunner'' was designed by Hironobu Sakaguchi and Nasir Gebelli, and composed by Nobuo Uematsu, all whom would later rise to fame as core members of the team behind the popular role-playing video game ''Final Fantasy''.
==Gameplay==

''WorldRunner'' features many elements that are typical of a forward-scrolling rail shooter game, where the player focuses on destroying or dodging onscreen enemies against a scrolling background. ''3-D WorldRunner'' incorporates a distinct third-person view, where the camera angle is positioned behind the main character.
As Jack, players make their way through eight worlds, battling hostile alien creatures and leaping over bottomless canyons. Each world is divided into different quadrants, and the player must pass through each quadrant before the time counter on the bottom of the game screen reaches zero. In each quadrant, the player can find pillar-like columns that house power-ups, objects that are beneficial or add extra abilities to the game character. At the end of each world's last quadrant is a serpent-like creature which must be defeated to advance. A status bar at the bottom of the screen displays the player's score, the time counter, the world number, the world quadrant, the number of bonus stars (items that increase the player's score count) collected by the player, and the number of lives, or continues, remaining.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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